{$CLEO .cs}

0000:

//03BC: 0@ = create_sphere_at 1417.363 -1197.256 -50.9922 radius 3.0  //Commercia na sport   ///
03BC: 0@ = create_sphere_at 1404.1937 -1240.306 -30.4969 radius 3.0  //Commercia na sport
03BC: 1@ = create_sphere_at 1475.211 -1238.128 13.9191 radius 3.0   // bench taxi
//03BC: 2@ = create_sphere_at 1533.026 -1192.207 -50.9922 radius 3.0  //  for subw lin3 only
03BC: 2@ = create_sphere_at 1537.8231 -1194.1345 -50.9858 radius 3.0  // for Subw lin3 and elevated metro paired
03BC: 3@ = create_sphere_at 1518.5209 -1180.6575 24.0639 radius 3.0  // +
03BC: 4@ = create_sphere_at 1380.1 -1184.561 -50.9858 radius 4.0     // TELEPORT NA LIN1
03BC: 5@ = create_sphere_at 1370.186 -1156.979 -78.2922 radius 4.0 
////     sf
03BC: 6@ = create_sphere_at -2340.5767 1105.1901 55.7258 radius 3.0  // sf
03BC: 7@ = create_sphere_at -2435.054 977.9157 32.7078 radius 3.0  //  sf
03BC: 8@ = create_sphere_at -2189.7805 993.6119 80.0 radius 4.0     //  sf
03BC: 9@ = create_sphere_at -2337.9138 959.7791 32.7078 radius 4.0  //sf
//nemojnica las
03BC: 10@ = create_sphere_at 2087.4834 -1327.4091 23.9844 radius 4.0     //  sf
03BC: 11@ = create_sphere_at 2097.2195 -1390.3402 -50.9922 radius 4.0  //sf
////
03BC: 12@ = create_sphere_at 2097.2195 -1390.3402 -50.9922 radius 4.0  // obshetnii centrum verx1
03BC: 13@ = create_sphere_at 2097.2195 -1390.3402 -50.9922 radius 4.0  // obshetnii centrum verx2
03BC: 14@ = create_sphere_at 2097.2195 -1390.3402 -50.9922 radius 4.0  // obshetnii centrum verx3
03BC: 15@ = create_sphere_at 2097.2195 -1390.3402 -50.9922 radius 4.0  // obshetnii centrum niz 1

:NONAME_150
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @NONAME_150 
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1404.1937 -1240.306 -30.4969 radius 3.0 3.0 1.0 
jf @NONAME_249 
Actor.PutAt($PLAYER_ACTOR, 1469.945, -1237.996, 13.7132)
wait 0 
jump @NONAME_150 

:NONAME_249
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1475.211 -1238.128 13.9191 radius 3.0 3.0 1.0 
jf @NONAME_324 
Actor.PutAt($PLAYER_ACTOR, 1413.9036, -1185.32, -50.98)       // 1413.9036 -1185.3199 -50.9858
jump @NONAME_150 

:NONAME_324
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1537.8231 -1194.1345 -50.9858 radius 3.0 3.0 1.0   // Commercia lin 3 na sf subw i al paired vihod
jf @NONAME_399 
Actor.PutAt($PLAYER_ACTOR, 1524.17, -1181.39, 26.01)      //1524.1681 -1181.3893 24.0177
jump @NONAME_150 

:NONAME_399
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1514.839 -1175.48 24.0781 radius 3.0 3.0 1.0 
jf @NONAME_474 
Actor.PutAt($PLAYER_ACTOR, 1529.994, -1199.496, -50.9922)
jump @NONAME_150 

:NONAME_474
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1380.1 -1184.561 -50.9858 radius 3.0 3.0 1.0 
jf @NONAME_549 
Actor.PutAt($PLAYER_ACTOR, 1373.654, -1140.264, -78.2922)
jump @NONAME_150 

:NONAME_549
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1370.186 -1156.979 -78.2922 radius 3.0 3.0 1.0 
jf @NONAME_555 
Actor.PutAt($PLAYER_ACTOR, 1390.397, -1183.243, -50.9858)
jump @NONAME_150 

///////////////////////sf   vniz


:NONAME_555
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2340.5767 1105.1901 55.7258 radius 3.0 3.0 1.0       //sf 1 verx
jf @NONAME_556 
Actor.PutAt($PLAYER_ACTOR, -2438.374, 967.0994, 32.7078)
jump @NONAME_150 

///////sf
:NONAME_556
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2435.054 977.9157 32.7078 radius 3.0 3.0 1.0    //sf 1 niz
jf @NONAME_557
Actor.PutAt($PLAYER_ACTOR, -2348.6431, 1106.649, 55.7266)
jump @NONAME_150 

:NONAME_557
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2189.7805 993.6119 80.0 radius 3.0 3.0 1.0  //sf 2 verh
jf @NONAME_558
Actor.PutAt($PLAYER_ACTOR, -2335.4285, 970.2956, 32.7078)
jump @NONAME_150 

:NONAME_558
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2337.9138 959.7791 32.7078 radius 3.0 3.0 1.0     //sf 2 niz
jf @NONAME_600 
Actor.PutAt($PLAYER_ACTOR, -2190.7681, 1006.1385, 80.0)
jump @NONAME_150 


//////

:NONAME_600
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2087.4834 -1327.4091 23.9844 radius 3.0 3.0 1.0  //bolnica1 verh
jf @NONAME_601
Actor.PutAt($PLAYER_ACTOR, 2086.1743, -1396.161, -50.9858)
jump @NONAME_150 

:NONAME_601
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2097.2195 -1390.3402 -50.9922 radius 3.0 3.0 1.0     //bolnica1 niz
jf @NONAME_602
Actor.PutAt($PLAYER_ACTOR, 2087.1443, -1314.8398, 23.9844)
jump @NONAME_150 

////
:NONAME_602
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1623.4835 -1322.113 17.4081 radius 3.0 3.0 1.0     //ovchetnii centrum verx1 
jf @NONAME_603
Actor.PutAt($PLAYER_ACTOR, 1695.3381, -1297.001, -50.9922)
jump @NONAME_150 

:NONAME_603
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1637.9293 -1283.4974 14.807 radius 3.0 3.0 1.0     //ovchetnii centrum verx2
jf @NONAME_604 
Actor.PutAt($PLAYER_ACTOR, 1695.3381, -1297.001, -50.9922)
jump @NONAME_150 

:NONAME_604
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1728.653 -1286.5244 13.5611 radius 3.0 3.0 3.0     //ovchetnii centrum verx3
jf @NONAME_605 
Actor.PutAt($PLAYER_ACTOR, 1695.3381, -1297.001, -50.9922)
jump @NONAME_150 

:NONAME_605
wait 0
if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 1717.6245 -1262.6897 -30.1969 radius 3.0 3.0 3.0     //ovchetnii centrum niz1
jf @NONAME_150 
Actor.PutAt($PLAYER_ACTOR, 1666.5027, -1287.1462, 16.5454)
jump @NONAME_150 




























